Craft Notes
Notes on interfaces, product behaviour, and the details that make software feel right.
How every note works
- 01The observation
- 02The idea
- 03The science
- 04In the wild
- 05My take
- 06The craft rule
Season one · 2 of 12 written
- 001Complexity Has to Live SomewhereLaws
- 002Waiting Is Part of the ExperienceProduct psychology
- 003Your Users Already Know How Apps WorkPlanned
- 004Every Extra Choice Has a CostPlanned
- 005Nothing Here Is Still a Design StatePlanned
- 006Never Make Users Wonder If It WorkedPlanned
- 007Errors Should Help People RecoverPlanned
- 008Make Important Things Easy to ReachPlanned
- 009Don't Show Everything at OncePlanned
- 010Defaults Are Product DecisionsPlanned
- 011A Notification Is an Interruption You Need to EarnPlanned
- 012Beautiful Isn't the Same as UsablePlanned
- 021Why Somali Mobile Payments Still Feel Like USSDPlanned