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Craft Notes

Notes on interfaces, product behaviour, and the details that make software feel right.

How every note works

  1. 01The observation
  2. 02The idea
  3. 03The science
  4. 04In the wild
  5. 05My take
  6. 06The craft rule
Season one · 2 of 12 written
  1. 001Complexity Has to Live SomewhereLaws
  2. 002Waiting Is Part of the ExperienceProduct psychology
  3. 003Your Users Already Know How Apps WorkPlanned
  4. 004Every Extra Choice Has a CostPlanned
  5. 005Nothing Here Is Still a Design StatePlanned
  6. 006Never Make Users Wonder If It WorkedPlanned
  7. 007Errors Should Help People RecoverPlanned
  8. 008Make Important Things Easy to ReachPlanned
  9. 009Don't Show Everything at OncePlanned
  10. 010Defaults Are Product DecisionsPlanned
  11. 011A Notification Is an Interruption You Need to EarnPlanned
  12. 012Beautiful Isn't the Same as UsablePlanned
  13. 021Why Somali Mobile Payments Still Feel Like USSDPlanned
Craft Notes · Mohamed Bashir